OpenAngelArena / suggestions

A repository for tracking suggestions from the community
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Boss suggestion 4 #284

Open Minnakht opened 7 years ago

Minnakht commented 7 years ago

$BOSS

Credit to Yorozuya for the idea.

//variable assignment aurar=900

Arena

No special requirements.

Boss

$BOSS is a big monster in the middle of the arena. $BOSS is accompanied by $armorgoon and $magicgoon.

Phase 1 (100%-60% HP)

Both $goons have 0 base armor and magic resistance and an ability which teleports them close to $BOSS whenever they are not within $aurar of $BOSS. $magicgoon casts $spell instead of attacking, which deals magic damage in a line through a projectile. $armorgoon provides a 150 armor aura. $magicgoon provides a 90% magic resistance aura. Both auras benefit the holders and have a radius of $aurar.

Phase 2 (60%-30% HP)

$BOSS summons another pair of $goons at the start of this phase. $BOSS uses the following abilities from this phase onward: $ability1: $BOSS turns players within $aurar ethereal for $several seconds. $BOSS proceeds to immediately cast $ability2. $ability2: $BOSS channels for $few seconds, then launches magic projectiles in all directions. This deals $high magic damage to heroes hit. Projectiles are blocked by $goons (dealing no damage to them) and stop at the first unit hit. $BOSS waits $long to use $ability1 again.

Phase 3 (30%-0% HP)

$BOSS resurrects all four $goons at the start of this phase. Interval between use of $ability2 and $ability1 is significantly reduced.

Haganeko commented 7 years ago

Thank you for the post. I have a few questions: when the boss gets four goons, do their auras stack? How does the physical minion attack? How long/far do the goons go out of the radius before teleporting back? There might be design space there.

Minnakht commented 7 years ago
  1. No
  2. By attacking physically like any unit ever
  3. Immediately
Apisal commented 7 years ago

ok i think the purpose should be if the team have so much dmg they try to kill the $goons 1st then the the $boss and if the team didnt have much dmg they should try to split them apart so they get out of each other auras which makes it easier to kill the boss so making them teleport is bad idea for me but if you give the boss $moderate movement speed and the m-goons $percentage1 of the boss movement speed and the a-goon $percentage2 of the m-goon movement speed that will work