$BOSS is a big feminine demon. $BOSSPET is a smaller feline demon, probably quadrupedal. $BOSS attacks at range, $BOSSPET attacks in melee. Initially, only $BOSSPET is in the arena.
Phase 1 (100%-0% HP of $BOSSPET)
$BOSSPET's HP is quite low.
$BOSSPET uses the following ability:
$ability1: $BOSSPET jumps to the furthest hero, dealing magic damage based on jump distance (the further the higher), silences the hero for 3 seconds and gains aggro to that hero. This has $veryshort cooldown (3s?) and enough range to span the arena.
Phase 2 (100%-60% HP)
$BOSS arrives as soon as $BOSSPET dies, by teleporting in.
$BOSS uses the following abilities:
$ability2: $BOSS channels for ~2s, then applies fear to all heroes and their units in $range. Affected units run away from $BOSS for $short duration.
$ability3: Cast as soon as $ability2 resolves. $BOSS channels for $several seconds, then deals up to $veryhigh magic damage to all units in $biggerrange. $ability3 gets weaker the more damage $BOSS takes while channeling it.
Phase 3 (60%-0% HP)
$BOSS periodically resurrects $BOSSPET with a $kindalow % of HP. $BOSSPET has a -50% physical damage debuff for $moderate duration after being resurrected. $BOSS will only resurrect $BOSSPET up to eight times.
$BOSS and $BOSSPET
Arena
No special requirements.
Boss
$BOSS is a big feminine demon. $BOSSPET is a smaller feline demon, probably quadrupedal. $BOSS attacks at range, $BOSSPET attacks in melee. Initially, only $BOSSPET is in the arena.
Phase 1 (100%-0% HP of $BOSSPET)
$BOSSPET's HP is quite low. $BOSSPET uses the following ability: $ability1: $BOSSPET jumps to the furthest hero, dealing magic damage based on jump distance (the further the higher), silences the hero for 3 seconds and gains aggro to that hero. This has $veryshort cooldown (3s?) and enough range to span the arena.
Phase 2 (100%-60% HP)
$BOSS arrives as soon as $BOSSPET dies, by teleporting in. $BOSS uses the following abilities: $ability2: $BOSS channels for ~2s, then applies fear to all heroes and their units in $range. Affected units run away from $BOSS for $short duration. $ability3: Cast as soon as $ability2 resolves. $BOSS channels for $several seconds, then deals up to $veryhigh magic damage to all units in $biggerrange. $ability3 gets weaker the more damage $BOSS takes while channeling it.
Phase 3 (60%-0% HP)
$BOSS periodically resurrects $BOSSPET with a $kindalow % of HP. $BOSSPET has a -50% physical damage debuff for $moderate duration after being resurrected. $BOSS will only resurrect $BOSSPET up to eight times.