Closed RighteousBacon closed 1 year ago
We can't really mess with the connecting system. Only with what happens once players are in game.
I don't see why not though. It's how faceit works, and if I'm not mistaken that's how most online tournaments go down in dota 2 as well (in the sense that everything leading up to the game like teambuilding, scheduling, ect. is set up outside of the actual game).
You meant for tournaments? Our captains mode works well enough for that, but we did use outside tools in the previous one.
As an alternative to a matchmaking system, you could have a system for pick-up-games (PUGs). What happens is players ready up, then captains gets assigned based on certain criteria, then they draft for players (this is the pick-up phase of the PUG) and play.
Here is an iteration of that system made for competitive tf2: https://na.pug.champ.gg/ and its sourcecode: https://github.com/fwdcp/pugchamp-legacy