rage instead of mana, building rage getting hit and hitting, rage decrease overtime. Strength of spells depends on skill lvl and rage spend. Every spell costs all rage excluding W. Max rage can be upgraded with mana items.
Q [Second Breath] Self heal.
W [Intoxication] Movement speed, next attack deal more damage, next attack silence target. Attack with that buff give more rage. No rage cost. After x seconds not used dispel itself.
E [Roar] Cause fear, AoE.
R [Battle Addict] Invincibility, duration depends on rage spend.
around 1s for 250 rage at max lvl
Tree
lvl 10 Increase max rage [+mana] / Rage grow faster
lvl 15 Roar now slows / Second Breath grants shield
lvl 20 CD reduction / Intoxication grants immune for cc
lvl 25 Intoxication deal more damage / Increase duration of Battle Addict
Melee, strengh
rage instead of mana, building rage getting hit and hitting, rage decrease overtime. Strength of spells depends on skill lvl and rage spend. Every spell costs all rage excluding W. Max rage can be upgraded with mana items.
Q [Second Breath] Self heal.
W [Intoxication] Movement speed, next attack deal more damage, next attack silence target. Attack with that buff give more rage. No rage cost. After x seconds not used dispel itself.
E [Roar] Cause fear, AoE.
R [Battle Addict] Invincibility, duration depends on rage spend.
Tree
(i can write Lore and flavored spell description)