All dmg of abilities scale with attack damage. (if Divine Rapier will make that op then change to scale with base attack damage)
let's say like 38,6% of right click damage is added.
Q [Bouncing knife] throws projectile that bounce between enemy, cant bounce to same target, up to 5 targets, every target that got hit by it get more damage from other spells for x s.
W [Rip off] AoE damage around Cutler
E [Flash] blink to target, deal damage to target if enemy, gain damage reduction for x s
R [Target practice] constantly throws projectiles to target that deal damage + percent of attack damage. hero target only.
Aghanim Scepter upgrade, R now is AoE around hero instead targetable, attack every enemy hero in AoE.
Tree
lvl 10 kills refresh abilities / E now bash target
lvl 15 Q now slows enemy / cooldown reduction
lvl 20 Q does splash damage / halfs mana costs
lvl 25 you can move while R / R now increace damage dealt with each hit.
melee, Agility, low mana costs, nuker.
All dmg of abilities scale with attack damage. (if Divine Rapier will make that op then change to scale with base attack damage)
Q [Bouncing knife] throws projectile that bounce between enemy, cant bounce to same target, up to 5 targets, every target that got hit by it get more damage from other spells for x s.
W [Rip off] AoE damage around Cutler
E [Flash] blink to target, deal damage to target if enemy, gain damage reduction for x s
R [Target practice] constantly throws projectiles to target that deal damage + percent of attack damage. hero target only.
Aghanim Scepter upgrade, R now is AoE around hero instead targetable, attack every enemy hero in AoE.
Tree
(i can write Lore and flavored spell description)