Q [Shadow Grip/Shadow Dash] Projectile that stuns for ~0.75s not pierce immunity, can be used again to blink to hero stunned by it (blink deal base damage +x%), ground target.
projectile stuns only heroes, it pierce thru creeps dealing damage
W [Air Wall] Wall that block all projectiles, lasts short time (~3s), can be walked thro by allays/enemy/neutral.
block all ranged attacks and projectiles from spells like Hook, Arrow, Sven and Venge first ability etc.
E [Meditation] Incantation, heals x% max hp per second. Grants damage taken reduction (constant for all levels) for whole duration.
R [Dark Moves] Apply bleed on attacks, increase movement speed. Lasts x seconds
bleed slows, deal dps, stacks (slow not stack), reduce armor.
Aghanims upgrade: Dark Moves can be activated again to deal damage to target based on bleed stacks
Tree
lvl 10 increase stun duration Shadow Grip / Shadow Dash deal damage to units on blink way
part of damage dealt to main target
lvl 15 Every x attack grants double attack / Meditation now have AoE effect
work like echo sabre, but without slow/halfed or quarted heal, grants part of damage reduction
lvl 20 Air wall cannot be passed by enemy&neutral / Dark Moves is AoE now
only increase speed of allays in AoE, AoE follows hero, similar to Luna ult
lvl 25 Gaining kill while Dark Moves resets duration off it / Bleed have chance to disarm
Melee
Q [Shadow Grip/Shadow Dash] Projectile that stuns for ~0.75s not pierce immunity, can be used again to blink to hero stunned by it (blink deal base damage +x%), ground target.
W [Air Wall] Wall that block all projectiles, lasts short time (~3s), can be walked thro by allays/enemy/neutral.
E [Meditation] Incantation, heals x% max hp per second. Grants damage taken reduction (constant for all levels) for whole duration.
R [Dark Moves] Apply bleed on attacks, increase movement speed. Lasts x seconds
Aghanims upgrade: Dark Moves can be activated again to deal damage to target based on bleed stacks
Tree
(i can write Lore and flavored spell description)