Q [Absorption] Kills target and permanently increase max hp of caster. [creeps only, double effect and halfed cd when used on remnant]
W [Transfer] increase Hp regeneration of target, costs life if used on Hero. can be disabled when target is too far or by soul sovereign himself. Used on creep or revers effect [can target allays and neutrals] (used on remnant heal instantly for full effect).
E [Mental Missile] Deal damage to target, costs life instead of mana[~200 lvl one]. very low cd. hp cost increase with lvling.
R [Life Chain] [Passive] Every died spawns Remnant.
Remnants: Medium hp, low damage (~30), x% chance to ignore armor on hit. [don't ignore bonus armor]
Tree
lvl 10 Absorbed unit explodes dealing AoE damage / Remnants regenerate hp
lvl 15 Transfer is now AoE [heal in ticks non hero units] / Remnants increase regen of nearby units [stacks, around 0.5mp regen and 0.75hp regen per remnant]
lvl 20 Hp gained from Absorption is doubled(just example, can be more or less) / +x Remnant spawn from one unit.
lvl 25 Mental Missile don't costs hp / +hp and dmg of Remnant
Support, Ranged, slow, int.
Q [Absorption] Kills target and permanently increase max hp of caster. [creeps only, double effect and halfed cd when used on remnant]
W [Transfer] increase Hp regeneration of target, costs life if used on Hero. can be disabled when target is too far or by soul sovereign himself. Used on creep or revers effect [can target allays and neutrals] (used on remnant heal instantly for full effect).
E [Mental Missile] Deal damage to target, costs life instead of mana[~200 lvl one]. very low cd. hp cost increase with lvling.
R [Life Chain] [Passive] Every died spawns Remnant.
Tree
(i can write Lore and flavored spell description)