Q [Claws] [Passive] Attacks decrease enemy Attack damage and slows him. [Active] Gain for duration second attack that deal x% damage. Heal amount of damage dealt by second attack. Passive doesn't work when skill is activated.
similar to echo sabre
W [Winged Fury] Dash, bash every non-allay in the way. Gain additional Spell amp and damage for every non-allay unit dashed through. Can be used again to start pushing every non allay units from caster. Pushing away can be cast mid air and x seconds after dash.
push similar to kotl one
E [Two Hearts] [Passive] Restore x health when taking final blow.
When is out of cd all attacks or spells that should kill owner of that spell deals 0 damage.
R [Blood Feed] Very point blank range, drains enemy percentage health. Heals caster twice of draining health. Heal is weaker on creeps. Have stacks that restore up to x[increase by lvls, around 250 on max lvl] by using ultimate. Stacks increase Health and Attack Damage. Stacks slowly decay, can only restore x% of stacks.
Hero Passive[Second Soul] Restore x% mana and shorter cooldowns for x seconds when bellow y% mana. Once per 60s.
Tree
lvl 10 +movement speed / + Armor
lvl 15 +Attack speed / lifesteal
lvl 20 Claws second attack heal for 100% damage dealt. / Second Soul restore also health.
lvl 25 Two Hearts increase attack damage by x% / All abilities are more powerful at night.
Around double base and additional damage / Every positive, for striga, effect is buffed up.
Melee, Agi
Q [Claws] [Passive] Attacks decrease enemy Attack damage and slows him. [Active] Gain for duration second attack that deal x% damage. Heal amount of damage dealt by second attack. Passive doesn't work when skill is activated.
W [Winged Fury] Dash, bash every non-allay in the way. Gain additional Spell amp and damage for every non-allay unit dashed through. Can be used again to start pushing every non allay units from caster. Pushing away can be cast mid air and x seconds after dash.
E [Two Hearts] [Passive] Restore x health when taking final blow.
R [Blood Feed] Very point blank range, drains enemy percentage health. Heals caster twice of draining health. Heal is weaker on creeps. Have stacks that restore up to x[increase by lvls, around 250 on max lvl] by using ultimate. Stacks increase Health and Attack Damage. Stacks slowly decay, can only restore x% of stacks.
Hero Passive [Second Soul] Restore x% mana and shorter cooldowns for x seconds when bellow y% mana. Once per 60s.
Tree
(i can write Lore and flavored spell description)