Q [Charge] Enable to charge attack that will deal additional damage. attack is charged by moving x units. Fully charged also increase movement speed. Passive. (can using buff system, to count, if not clear enough just ask)
W [Gallop] Charges to target, damage and slows, target ground only, can damage multiple targets. if hit impassable terrain stun itself[damage physical, slow magical, trigger Q on first hit enemy hero]
E [Spiky trap] AoE, slows enemy, deals damage if enemy is moving (similarly to bs ult) [physical, pierce magic immunity]
R [Wind blow] passive, increase armor, increase movement speed, give evasion for projectiles.
Tree
lvl 10 Gallop now bash / Reduce all cc effects duration
lvl 15 Gallop now deal more damage from back / +x charges for Spiky trap
lvl 20 +AoE Spiky Trap / charge decrease armor
lvl 25 units affected by Spiky Trap now lose evasion(apply debuff, work for like 4s from leaving spiky trap) / immune for everything while Gallop
melee, agility [looks similar to LC, mounted]
Q [Charge] Enable to charge attack that will deal additional damage. attack is charged by moving x units. Fully charged also increase movement speed. Passive. (can using buff system, to count, if not clear enough just ask)
W [Gallop] Charges to target, damage and slows, target ground only, can damage multiple targets. if hit impassable terrain stun itself[damage physical, slow magical, trigger Q on first hit enemy hero]
E [Spiky trap] AoE, slows enemy, deals damage if enemy is moving (similarly to bs ult) [physical, pierce magic immunity]
R [Wind blow] passive, increase armor, increase movement speed, give evasion for projectiles.
Tree
(i can write Lore and flavored spell description)