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[BOSS] Reaper #82

Closed Wujekklawy closed 6 years ago

Wujekklawy commented 7 years ago

Probably someone submitted similar idea but you never know. Long story short, big dark mist in robes using scythe as a primary weapon. (still name, weapon, looks or some skills can be changed)

Combat

Phase 1 (100%~66% hp)

Phase 2 (~66%~18% hp)

Phase 3 (~18%-0% to be able to kill boss in 2 attempts but not longer)

Short description of general idea of phases:

First phase is for warm up, should give information about animation speed of boss and show easy way that he cannot be attacked by ground targeting spells or spells with work with dely like Laguna blade, storm hammer (shortly evry spell that is able to doge). His "dash" (visually i think about something like storm spirit ultimate but made by black myst) should have no cooldown and no cast time but be rather slowly.

Second phase: for introducing new abilities and proper fight, with boosted dash fighting with him you get punished for attacking him with spells that can't harm him. The Dash + Attack would be over power with no cooldown so it can be doned as separate ability to avoid bot spamming it.

Third phase: is for changing completely rules of fight. This phase have two parts of it, first one is variation of bullet hell in dota and second part is ultimate test of what players learned fighting him. The bullet hell part should be like softcore hell ;), not impossible to do but not easy to beat with no dmg taken without short practice to avoid irritation. Invocation is to force players to be fast and not getting fight slow down and punish them for doing fight longer than it should be. After successful incantation can be doned in few ways, forcing boss to go on part 2 of phase 3 or repeat again first part by choosing side of arena with is furthest to nearest hero of that side (it seems complicated on paper but it's simple to visualize and looks intuitive), first option can make fight shorter because forcing boss to go further in fight phase no matter what but second one can also make it faster by making pulse deal like 60% health dmg (so no matter what still it should take 2 max 3 attempts before team dies, meaby even 1 if it was not doing well) both have pluses and minuses.

Visual and arena aspects

Visuals (and name) depend on dev team but myself i see boss as a black myst (is it called like that?) in robes with hood puted on, as a weapon i see a scythe but in reality evry would work, even counting arcane magic. As a color of particles for casting and attacks animations green should look good.

Depending on a phase 3 arena could have 4 rectangular spots where boss would dash to, borders (just borders to simplify and being more intuitive but terrain different terrain can make arena not look boring) center mirrored.

This is just my ideas and feel free to change it in some points to your vision.

VoidsKeeper commented 7 years ago

(Answering you questions : 1) Invulnerable - it's like vulnerable, but vise versa 2) It's called an "arrow" , because the heroine wields a longbow as her weapon-of-choice)

To the boss: First of all , thank you for the commitment. This boss reminds me of a certain enemy from a PSP game called "Lord of Arcana" (The monster was called the same, as I recall). Now , about the boss battle. Phase 1 sounds a bit too blunt. You could leave it as an ability the boss has , but I don't think it needs to stay for a whole ~34% of the boss's health. Phase 2 would act nicely as a way to ambush the new players , but , it also needs a way for people to be able to escape it (otherwise it'd become a massacre). Phase 3 sounds way too overcomplicated to me (I'd not be able to keep up with all the stuff the boss brings upon me in such a short amount of time , especially ,if it is , as you say , "massive damage").

I get your general idea , but I believe you should make it a bit more "user-friendly". Imagine yourself challenging this boss blindly for the first time ( You'd get pwned and pretty fast)

P.S. please use less flavour in your ideas. We want mechanics (and I do see what mechanics you're introducing) , but it hides the true idea of the boss battle. Try using (if possible) more game related words , as DoT (damage over time) , AoE attack (Area of effect attack) and so on.

Wujekklawy commented 7 years ago

Phase 3 is just buffed phase 2 plus moveing wall of projectiles, and this massive damage thing is punishment for not going through maze of projectiles not fas enough, or just simply hiding somewhere. Incanation should be interrupted while take damage, similar to toombstones reincarnation from events

Haganeko commented 7 years ago

Any update on this? #37 presents a nice template to use.

Wujekklawy commented 7 years ago

i would need to rewrite evrything so i enchanced it a little

Wujekklawy commented 7 years ago

also, depending that bosses fight on small area 3 phase could phase boss to midle of arena and push evryone to sides.

Haganeko commented 6 years ago

This is very complicated and, in the end, I don't know whether the fight would be very interesting. It's hard to tell under all the fluff. Closed.