Open Wujekklawy opened 7 years ago
Thanks for the idea! This looks like a cool boss design Please work on formatting your post. As it is, the text is confusing and the numbers are all lying around. Additionally, please focus on the mechanics instead of flavor. For example, instead of saying the boss has zombies, skeletons and ghosts, say it has three minions, then explain the characteristics of each. This will make your design clearer, so we can better appreciate your idea.
I was writing it from head and i don't know how to do text editing here i useing phone) if even i not see option to edit post :/
Ps, i forget mention, invincible disappear when guardians are killed
To edit a post, you'll need to use the desktop version of Github (there's a button for that on mobile, at the bottom of the page). #37 has a useful template for formatting.
@Haganeko how now?
@Haganeko What you want to make more clear in that post?
What does the boss do at 100% - 80% health? You have each summon on four tiers, but what does the boss do before it reaches the first? Does the boss start summoning every unit at its disposal at once, once it gets to 80% HP (20% missing) or do they come one gradually? As I see it, this boss basically spawns things which spawn minions of three varieties: one which hits hard, one which is a bit tankier and slows, and weak ones. When the tankier ones die they spawn the weak ones, and when a spawner dies it spawns a fourth minion, which buffs the others. Every set amount of HP the summoning goes faster, the minions get stronger, and during the intervals special minions are summoned. Is that it?
@Haganeko
actually i not saw that , thx for pointing that out, that's what happens when you write on phone. I will fix that.
also did little changes here and there.
you are correct in 90%, at intervals boss itself is invulnerable and to make him venerable again these special summons need to be killed (for visualisation it would use modified mana shield visuals around boss and modified pugna ult visual as a connection). Also spawners don't despawn during intervals
I would love to answer any more questions you have about that boss. Also is something is wrong, confusing or misspelledor confusing i will correct that.(that aply for my all posts)
Long story short
Boss based on summons, and self defense. Very simple mechanics. Constantly casting.
Combat:
spells and summons enchant based on missing health 20/40/60/80%
incantation, boss spawns spawners around arena (evry 5/4/3/2/1s apire one, incantation around 10s,) random spawners of skeletons, zombies and half zombies. After destroy spawner ghost apire in radius of around 600 units.
boss passively slows evry enemy unit on arena [0/0/10/15/20 %]
Necromancer after hitting percentage of missing health (described in first point) cast shield witch make him invincible, also spawns 1/2/2/4 guardians and 0/1/2/2 mage guardian. .When guardians are dead invincibility disaperes.
Summons:
Skeletons: low hp, medium damage, high attack speed, special high critical chance
Zombies: medium hp, high dmg, low attack speed, special can infect on hit [slows and damage over time] and after death changing in to half zombies [like in last event]
Half zombies: low hp, low dmg, medium attack speed, special slow on attack)
Ghost, medium hp, no auto attack, aoe slow[around 30%], buffs nerby units[300/300/400/500/700 aoe] attack [10/15/30/40/60 %] attack speed [5/10/15/30/35 %] have 60% evasion, take 30% magic dmg.
Guardians: very high health, high dmg, medium attack speed , special: high armor, low magic defense, have chance to deal pure dmg instead of physical, leashes health from nerby enemy units [0.2/0.5/1/2 % of current enemy hp per second, range around 300]
Mage guardian: low hp, no auto attack, special: have orchid silence [on last phase bloodthorn one] have dazzle heal [deal 50% less dmg, leveling normally] and frost ogre arrmor buff [weaker but AoE]
General idea
Boss is simple in description and on start you can learn what he does and what summons do, deeper is fight more challenging it gest, probably worse boss for non cooperative team, because summoner have so many different minions some heroes are good versus one thing he does but weak against other (sven can easily kill minions but can struggle with destroying spawners, wind ranger can burst guardians and necromancer but is weak against hordes of summons). I suppose that make him higher tier boss because it's almost impossible to beat him alone (if you not overpower him hugely). As visuals summons models are already in game and for guardians you can do hudger models of golden zobies and for mage zombies green one's can also work. Spawners should be have new models to show with summons it will spawn. If you want add him to game feel free to change things to be more balanced or being more accurate to your vision of this boss.