Open makus82 opened 4 years ago
The problem in a scarce, repeating briefing and game scenario (arrange agents near the exit to UFO and wait) can be solved. After issuing a briefing, arriving at the place and reading the situation (Look situations below) Headquarters and Squad Leaders can form tactical objectives that need to be solved to ensure the implementation of the mission. Fight against an unknown enemy is unpredictable and having changed. Strategic tasks and tactical priorities may change at any time, and insignificant tasks can turn into vital.
Examples of algorithms for the operation of tactical objectives (TO)
🚩 1 TO UFO TAKEOFF
🚩 2 TO ANTI RAID
🚩 3 TO STOP MARAUDERS
🚩 4 TO CANCEL DEMOLITION
🚩 5 TO CORDON OFF ALIENS
🚩 6 TO TURN OFF THE FIELD
🚩 7 TO REMOVE SNIPERS
🚩 8 TO STORM AND PROTECT
🚩 9 TO HIDDEN THREAT
🚩 10 TO THREAT OF EXPLOSION
🚩 11 TO BLOCKED UFO
🚩 12 TK ALIEN REINFORCEMENT
Trigger: Information received that in buildings near the UFOs there are aliens who put forward to the rescue, an assault attempt is possible (after TO is issued)
Take and hold the point N to avoid the attack from outside. At least 3 agents should have time to take and hold the point (points are located around UFOs, 9 points after 40 degrees.) (Timer starts) (You need to have time to run to the point)
Landing a damaged ship is a very difficult task and sometimes a UFO can simply explode without coping with the landing (leaving nothing).
A damaged UFO that has landed can be destroyed by the organization’s ship next to which the UFO fell.
After an air battle and an emergency landing, the corpses of aliens who died during the air battle and landing scattered inside the UFO should remain (most aliens are alive).
It may happen that a UFO will be visually badly damaged, and all that you find is a couple of units of unconscious survivors and a lot of corpses, or all will be dead.
It may happen that it will be impossible to recover the UFO and the aliens will scatter into the nearest buildings, the UFO will remain empty or there will be only a few spitters and multiworms.
Arriving on a mission to crash UFOs in slums, we can meet a team of numerous marauders of gang members (who will take aliens in number and leave a lot of corpses) who have already joined the battle from criminal organizations wishing to get alien technology, they can already be outside UFOs and kill several aliens, or already inside the UFOs and kill all aliens and share the prey (Use the weapons of aliens). It's up to you to either kill them or fly away.
2 criminal gangs fighting among themselves or a police squad pursuing a criminal gang may also encounter. Gang members attack in groups of 8-20 - Osiron groups are the largest, Psyke groups are the smallest.
If a UFO crashed near an important public building on a mission, you will find the Security Guard squad holding back the alien forces from spreading.
Arriving on a mission, we can meet the members of the Cult of Sirius who flew in hoping to make contact and help the aliens. It's not for nothing that UFOpaedia says "This represents a significant threat to X-COM because the cultists will do anything to assist the Aliens in their purpose, whatever that might be." Aliens will infect micronoids and supply the cultists with their weapons and will use them as cannon fodder. Cult members fight in groups of around 10.
On a downed UFO, there may be sectoids for the rescue of which points will be awarded.
On a downed UFO, there may be people captured from neighboring buildings for food and for the salvation of which points will be awarded.
On the mission, there may simply be armed civilians belonging to some unregistered movements and not part of any corporations that are fighting against the total control of corporations (as private organizations, elevating a person over a person).
Next to the crashed UFO may appear a mission where aliens from UFO storm the building and security reflects the attack.
Around the crashed UFO can form dangerous abnormal zones (fire tornadoes, poison clouds, smoke, explosions) due to incorrect operation of the damaged ship.
UFO casing can be home to small insect-like creatures (eg Skincrawlers or Swarm) that mend the casing and can be dangerous to humans by eating or replacing flesh.
Each crew of a UFO ship (types 3-7) can have 1-2 Micronoid Aggregate.
Each UFO crew (types 3-7) can have 2-6 Micronoid Headwrappers or Micronoid Mentor.
Micronoid Headwrappers or Micronoid Mentor are 1/6 Micronoid Aggregate which are located on the head of other aliens and can carry out psi control of both agents and their carriers.
A combination of different types of the above changes.
Ⓜ Миссии крушения НЛО: Тактические задачи
Проблема в скудном, повторяющемся брифинге и сценарии игры (расположить агентов возле выхода в НЛО и ждать) может быть решена. После выдачи брифинга, прибыв на место и ознакомившись с обстановкой (типы ситуаций ниже) штаб и сквад лидеры могут сформировать тактические задачи которые нужно решить чтобы обеспечить выполнение миссии. Бой против неизвестного врага непредсказуем и изменчив. Стратегические задачи и тактические приоритеты могут измениться в любой момент, а малозначительные задачи могут превратиться в жизненно важные.
Примеры алгоритмов работы тактических задач (ТЗ)
🚩 ВЗЛЕТ НЛО
🚩 АНТИ РЕЙД
🚩 ОЦЕПЛЕНИЕ МАРОДЕРОВ
🚩 НЛО СНОС
🚩 ОЦЕПЛЕНИЕ ПРИШЕЛЬЦЕВ
🚩 ВЫКЛЮЧИТЬ ПОЛЕ
🚩 УБРАТЬ СНАЙПЕРОВ
🚩 ШТУРМОВАТЬ И ЗАЩИТИТЬ
🚩 СКРЫТАЯ УГРОЗА
🚩 УГРОЗА ВЗРЫВА
🚩 ПОДКРЕПЛЕНИЕ ПРИШЕЛЬЦЕВ
Ⓜ Типы ситуаций на миссий Крушение НЛО должны быть более разнообразные, например: