Open leilei- opened 8 years ago
It seems that another team has already ported Quake 3 to MorphOs using TinyGL http://bigfoot.morphos-team.net/files/morphosquake3.readme
Just take look at the source code (its from 2008):
That's a port before the SDL-unification mess. it was more trivial to link tinygl directly then
Just learned about this fork of TinyGL which could be useful
My plan was to take TinyGL from the ResidualVM tree and integrate it into renderer_soft or replace the sdl_glimp.c for it
Pros:
Cons: