OpenArena / engine

OpenArena modifications to the ioquake3 engine
http://openarena.ws
GNU General Public License v2.0
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Software renderer module #12

Open leilei- opened 8 years ago

leilei- commented 8 years ago

My plan was to take TinyGL from the ResidualVM tree and integrate it into renderer_soft or replace the sdl_glimp.c for it

Pros:

Cons:

vichoca9 commented 6 years ago

It seems that another team has already ported Quake 3 to MorphOs using TinyGL http://bigfoot.morphos-team.net/files/morphosquake3.readme

Just take look at the source code (its from 2008):

http://bigfoot.morphos-team.net/files/

leilei- commented 6 years ago

That's a port before the SDL-unification mess. it was more trivial to link tinygl directly then

leilei- commented 6 months ago

Just learned about this fork of TinyGL which could be useful

https://github.com/erysdren/TinyGL