OpenArena / engine

OpenArena modifications to the ioquake3 engine
http://openarena.ws
GNU General Public License v2.0
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Not clear how to disable filtering #26

Closed Danfun64 closed 7 years ago

Danfun64 commented 7 years ago

I am running the latest version of the OA3 engine...and I noticed that the game looks a lot worse than it usually does. I tried setting r_tvfilter to 0 to see if that would help at all.

...what settings should I set so it looks clear again?

leilei- commented 7 years ago

r_ntsc 0 r_leifx 0 r_postprocess none r_retroAA 0 r_virtualMode -1

Do not use the issue tracker for questions.

Danfun64 commented 7 years ago

The problem is far more severe then I thought, it even affects the game when I load commits from a year ago when they were working fine when I compiled in Xenial.

This is what it looks like: http://imgur.com/a/ioXew

I think the problem might be related to how Yakkety Yak compiles openarena, as running the old official 088 exe works perfectly and I recently updated to Yakkety Yak.

Here is compiling log: https://paste.debian.net/895612/

Danfun64 commented 7 years ago

I compiled the latest upstream ioquake3, and it doesn't have this problem.

edit: Whatever my problem is, it's exclusive to the openarena renderer. Running the old opengl1 renderer works just like its supposed to.

Danfun64 commented 7 years ago

One vital thing I forgot to mention. The game looks like that even with all the cvars set the way you mention.

leilei- commented 7 years ago

Hmm. maybe my software rendering workarounds (for performance) is being confused by whatever your opengl vendor output strings are. What does DRIVER INFO say?

Danfun64 commented 7 years ago

https://i.imgur.com/c6Y1qoy.png

Also, https://paste.debian.net/895964/

leilei- commented 7 years ago

the word "generic" would do it. Committed a fix. https://github.com/OpenArena/engine/commit/f62b262b275873fc83bc4a3b987e8af3f5582e93

Danfun64 commented 7 years ago

That fixed it. Thank you!