Open The-Gig opened 7 years ago
Another entity capable of playing user-defined sound files is func_bobbing, so I tried it (with recent engine and gamecode nightly builds). Specifying "[path]\filename.ogg" in the "noise" key makes the game search for "filename.ogg" and "filename.wav", which seems good. Note: it does not for search for "filename.ogg.ogg" or "filename.ogg.wav". The different behavior of target_speaker may mean that its "problem" is in gamecode?
I didn't know if I had to open a distinct "issue" for each one.
These bugs have been tested with engine and gamecode nightly builds from July 2016 (see this forum post). I haven't noticed changes related to them in these last months, so they should still be there.
Also, small differences I noticed between DSL and OpenAL modes are yellow warnings related to sounds:
I do not know if there are other entities capable of playing user-defined sound files.