The levelshot during the loading of the map and the hud are not set for widescreen.
cgs.screenXScale and cgs.screenYScale was not set correctly for widescreen, there was a fix for widescreen support in cg_drawitems that works but the one in cg_main.c cause some problems, I remove it and it fixed the issue.
The levelshot during the loading of the map and the hud are not set for widescreen.
cgs.screenXScale and cgs.screenYScale was not set correctly for widescreen, there was a fix for widescreen support in cg_drawitems that works but the one in cg_main.c cause some problems, I remove it and it fixed the issue.
cg_main.c.zip