Closed NeonKnightOA closed 6 months ago
Perhaps?
Lighting (r_vertexLight 0/1): Servers often enforce Lightmap (high quality), turning off your Vertex (low quality) setting.
Auto Vertex Light (cg_autoVertex 0/1): Automatically switches on Vertex (low quality) light mode whenever a server allows its usage.
(Switches "on" or "to"?)
Graphic settings: Choose a pre-set aiming for either quality or performance or change individual settings.
GL Driver: Default is the right value in most cases. Voodoo refers to old 3dfx video cards.
GL Extensions: Should be turned on. Turning off may help compatibility with some very old video cards.
Aspect ratio: Choose a monitor aspect ratio before choosing a screen resolution.
Screen Resolution: Higher resolutions bring higher image quality at the expense of performances.
Enable Fullescreen: Cycle between Fullscreen and Windowed modes.
Lighting mode: see previous message.
Flares: Glow+Lens flare effects. Nice, but in some maps may be a distraction or cause framerate drops.
Bloom: Glowing effects on some light sources and items. Can have a noticeable impact on performances.
(ALTERNATIVELY) Bloom: Glowing effects on some light sources and items. Requires Texture quality set to 32 bit.
Dynamic Lights: Allow shots, explosions, flying rockets etc. to light part of the arena. Doesn't work in Vertex.
Geometric Detail: Affects smoothness of curved surfaces and the distance where low polycount 3D models are used.
Texture Detail: Move to the right for better looking textures. Moving to left may improve performances a bit.
Texture quality: Set to 32 bit for best quality. Bloom effect works only if this is set to 32 bit.
Texture Filter: Choose Bilinear for best perfomance or Trilinear for best quality.
Anisotropy: Higher values allow textures to keep their quality at longer distances.
Note: Looking at some documentation, it looks like the GUI allows to select up to 8x, but the CVAR should also support r_ext_max_anisotropy 16. Maybe 16x should be added to the GUI, after a little bit of testing? I took some screenshots and seen the texture quality being better at long distances with higher values, but I need to take the screenshots again at higher resolution to better distinguish between 8 and 16.
[Partially OT]: In Game Server page, I think it should be "framerate dependEnt", not "dependAnt", right?
In #336 statusbar texts for Display, Audio and Video were implemented.
HOWEVER I'm not sold on my own descriptions for Display and Audio, and I cannot think of good description texts for Video that fit the following limits:
So, thread is open for suggestions.