Closed jperrin72 closed 4 months ago
I've managed to reproduce the issue on both Safari and Chrome. platform is MacOS 11.4 / M1 processor.
It seems some Mac specific changes were introduced in https://github.com/OpenBuilds/OpenBuilds-CAM/commit/bf7eeb80b892c5e311bbe5e6af1e139a7f6ec284 (Aug, 2018). Not sure why (touch-pad related?) but perhaps @petervanderwalt can explain?
You can try restoring the functionality by opening the browser's Developer console and pasting the following code into the javascript console.
controls.mouseButtons = {
ORBIT: THREE.MOUSE.MIDDLE,
ZOOM: false,
PAN: THREE.MOUSE.RIGHT
};
That should largely undo the changes introduced in the previously mentioned commit, at least if you have an external, non-Apple mouse and run Safari (tested v15.1). I didn't have much success in Firefox (v94) and the performance was awful.
Thanks Noah, I just tried the workaround and this fix the issue! Do you think this could be appended into the settings so that I don't have to do this each time I use the app ?
Not sure why (touch-pad related?) but perhaps @petervanderwalt can explain?
Long time ago, can't remember exactly, (think it was to support the onboard Touchpad indeed) but I do know the fix was solid for every other Mac user since then - no other complaints.
can confirm, the problem happens with BOTH Mouse AND Touchpad on a mac M1 MacOS 12.3.1. in Chrome. And the fix that @noahwilliamsson posted above does solve it for both. This should really be merged. Moving objects is impossible otherwise.
can confirm, the problem happens with BOTH Mouse AND Touchpad on a mac M1 MacOS 12.3.1. in Chrome. And the fix that @noahwilliamsson posted above does solve it for both. This should really be merged. Moving objects is impossible otherwise.
100% agree - this limitation impact all MacOS users.
This should really be merged.
Happy to merge a properly submitted and tested Pull Request https://github.com/OpenBuilds/OpenBuilds-CAM/pulls
Hi,
I just moved from Windows to MacOS and found out the Mac Mouse is not fully supported. When I try to move a shape, the interface both move it and orbit the viewport.
Do you see a workaround or a fix for this ?
Thanks
Jerome