Closed ace510 closed 4 months ago
Please use three backticks to make the error log legible..
Have you opened the project in the editor at least once, like one of the lines suggests? You can do so with godot . -e
godot . -e
Godot Engine v4.2.2.stable.fedora.15073afe3 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 390.157 - Compatibility - Using Device: NVIDIA - GeForce GTS 450
[{ "id": "0", "peer_id": 1280558651, "name": "Player", "champ": "archer", "team": 0 }, { "id": "0", "peer_id": 601500286, "name": "Player", "champ": "archer", "team": 0 }]
SCRIPT ERROR: Parse Error: Could not parse global class "ggsSetting" from "res://addons/ggs/classes/resources/ggs_setting.gd".
at: GDScript::reload (res://ui/settings_menu/settings_menu.gd:52)
SCRIPT ERROR: Parse Error: Could not parse global class "ggsSetting" from "res://addons/ggs/classes/resources/ggs_setting.gd".
at: GDScript::reload (res://ui/settings_menu/settings_menu.gd:46)
ERROR: Failed to load script "res://ui/settings_menu/settings_menu.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:2726)
ERROR: Attempt to open script 'res://addons/sliderlabel/sliderlabel.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1025)
ERROR: Failed loading resource: res://addons/sliderlabel/sliderlabel.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://addons/sliderlabel/sliderlabel.gd.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-57987151cc7808172b41e59f751472d3-settings_menu.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://ui/settings_menu/settings_menu.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-c6a2a72f8954216419774581832b2638-test_ui.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://ui/test_ui.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-70646380df289afbd2396c2e1e33a700-bridge.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
Map:<Node#26541556984>
fish: Job 1, './OpenChampServer.x86_64' terminated by signal SIGSEGV (Address boundary error)
similar if not identical message
able to reproduce on Release 0.0.6
godot . -e
Godot Engine v4.2.2.stable.fedora.15073afe3 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 390.157 - Compatibility - Using Device: NVIDIA - GeForce GTS 450
[{ "id": "0", "peer_id": 1713261711, "name": "Player", "champ": "archer", "team": 0 }, { "id": "0", "peer_id": 1577749859, "name": "Player", "champ": "archer", "team": 0 }]
SCRIPT ERROR: Parse Error: Could not parse global class "ggsSetting" from "res://addons/ggs/classes/resources/ggs_setting.gd".
at: GDScript::reload (res://ui/settings_menu/settings_menu.gd:52)
SCRIPT ERROR: Parse Error: Could not parse global class "ggsSetting" from "res://addons/ggs/classes/resources/ggs_setting.gd".
at: GDScript::reload (res://ui/settings_menu/settings_menu.gd:46)
ERROR: Failed to load script "res://ui/settings_menu/settings_menu.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:2726)
ERROR: Attempt to open script 'res://addons/sliderlabel/sliderlabel.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1025)
ERROR: Failed loading resource: res://addons/sliderlabel/sliderlabel.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://addons/sliderlabel/sliderlabel.gd.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-57987151cc7808172b41e59f751472d3-settings_menu.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://ui/settings_menu/settings_menu.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-c6a2a72f8954216419774581832b2638-test_ui.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://ui/test_ui.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-70646380df289afbd2396c2e1e33a700-bridge.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
Map:<Node#28370273614>
fish: Job 1, './OpenChampServer.x86_64' terminated by signal SIGSEGV (Address boundary error)
able to reproduce on Release 0.0.7
godot -e .
Godot Engine v4.2.2.stable.fedora.15073afe3 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 390.157 - Compatibility - Using Device: NVIDIA - GeForce GTS 450
[{ "id": "0", "peer_id": 1408114483, "name": "Player", "champ": "archer", "team": 0 }, { "id": "0", "peer_id": 2044007970, "name": "Player", "champ": "archer", "team": 0 }]
SCRIPT ERROR: Parse Error: Could not parse global class "ggsSetting" from "res://addons/ggs/classes/resources/ggs_setting.gd".
at: GDScript::reload (res://ui/settings_menu/settings_menu.gd:52)
SCRIPT ERROR: Parse Error: Could not parse global class "ggsSetting" from "res://addons/ggs/classes/resources/ggs_setting.gd".
at: GDScript::reload (res://ui/settings_menu/settings_menu.gd:46)
ERROR: Failed to load script "res://ui/settings_menu/settings_menu.gd" with error "Parse error".
at: load (modules/gdscript/gdscript.cpp:2726)
ERROR: Attempt to open script 'res://addons/sliderlabel/sliderlabel.gd' resulted in error 'File not found'.
at: load_source_code (modules/gdscript/gdscript.cpp:1025)
ERROR: Failed loading resource: res://addons/sliderlabel/sliderlabel.gd. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://addons/sliderlabel/sliderlabel.gd.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-57987151cc7808172b41e59f751472d3-settings_menu.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://ui/settings_menu/settings_menu.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-c6a2a72f8954216419774581832b2638-test_ui.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
ERROR: Can't load dependency: res://ui/test_ui.tscn.
at: parse_variant (core/io/resource_format_binary.cpp:459)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:503)
ERROR: Error when trying to parse Variant.
at: parse_variant (core/io/resource_format_binary.cpp:490)
ERROR: Failed loading resource: res://.godot/exported/1801899522/export-70646380df289afbd2396c2e1e33a700-bridge.scn. Make sure resources have been imported by opening the project in the editor at least once.
at: _load (core/io/resource_loader.cpp:274)
Map:<Node#28403828046>
fish: Job 1, './OpenChampServer.x86_64' terminated by signal SIGSEGV (Address boundary error)
At the moment the focus is on porting everything to godot 4.3. As a part of that stuff like this should get fixed.
Release 0.1.2 seems to have addressed the issue, no longer seeing the error!
setup: load OpenChampServer.x86_64
load two instances of OpenChamp.x86_64
expected result: game loads
actual result: get error
Additional info:
Release 0.0.4
OS: Fedora 40 (XFCE)
Terminal: xfce4-terminal 1.1.3