OpenChamp / client

The Godot Project for OpenChamp
GNU General Public License v3.0
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Some more camera tweaks, framerate-related improvements #84

Closed Code3nder closed 4 months ago

Code3nder commented 4 months ago

I noticed an issue that running the game at a high FPS made the camera move way too fast, and the Config control for camera speed was not actually linked to the speed of the camera, but instead in the weight of the lerp. Did some testing and got a base value for the lerp that looks good in the FPS's I tested (60, 90, 240) when multiplied by the delta, seems consistent to me.

Could probably use a new config slider to adjust the lerp base value but to be honest I don't want to mess with that.

InAJacket commented 4 months ago

Just cloned and tested. Looks good!