Closed ghutchis closed 2 years ago
One approach is in Speck: http://wwwtyro.github.io/speck/
The shaders include AO and depth of field, along with a few options. https://github.com/wwwtyro/speck
For reference, the shader code is posted under the "unlicense"
Fixed by #1135 / #1123
One approach is in Speck: http://wwwtyro.github.io/speck/
The shaders include AO and depth of field, along with a few options. https://github.com/wwwtyro/speck