Closed Foghrye4 closed 5 years ago
Happen at least since version 902. Not happened at most at version 899. Zombies, creeper, illagers and villagers stand still independent from player game mode at Y=-1000. Spiders move normally. At Y=1000 everything is fine.
I blame https://github.com/OpenCubicChunks/CubicChunks/commit/448248e0dbc4c59deb627f692ef6cea72347164c
Version 903:
524 putfield net.minecraft.pathfinding.PathPoint.field_186286_l : float [312] 527 aload 8 [pathpoint] 529 areturn 530 iconst_0 531 istore 25 [i] 533 iload_2 [y] 534 aload_0 [this] 535 iconst_0 536 invokespecial net.minecraft.pathfinding.WalkNodeProcessor.constant$getMinHeight_GetSafePoint$zcc000(int) : int [386] 539 if_icmple 652 542 aload 13 [pathnodetype] 544 getstatic net.minecraft.pathfinding.PathNodeType.OPEN : net.minecraft.pathfinding.PathNodeType [309] 547 if_acmpne 652 550 iinc 2 -1 [y] 553 iload 25 [i] 555 iinc 25 1 [i] 558 aload_0 [this]
Version 899:
521 invokestatic java.lang.Math.max(float, float) : float [261] 524 putfield net.minecraft.pathfinding.PathPoint.field_186286_l : float [312] 527 aload 8 [pathpoint] 529 areturn 530 aload_0 [this] 531 iconst_0 532 invokespecial net.minecraft.pathfinding.WalkNodeProcessor.constant$getMinHeight_GetSafePoint$zcc000(int) : int [386] 535 istore 25 [i] 537 iload_2 [y] 538 ifle 651 541 aload 13 [pathnodetype] 543 getstatic net.minecraft.pathfinding.PathNodeType.OPEN : net.minecraft.pathfinding.PathNodeType [309] 546 if_acmpne 651 549 iinc 2 -1 [y] 552 iload 25 [i] 554 iinc 25 1 [i] 557 aload_0 [this] 558 getfield net.minecraft.pathfinding.WalkNodeProcessor.field_186326_b : net.minecraft.entity.EntityLiving [50] 561 invokevirtual net.minecraft.entity.EntityLiving.func_82143_as() : int [389] 564 if_icmplt 569 567 aconst_null 568 areturn
I'm sure the code was correct in my dev environment, did you test it in dev?
That would suggest a difference between dev and obfuscated.
Nope, same while running from IDE.
Happen at least since version 902. Not happened at most at version 899. Zombies, creeper, illagers and villagers stand still independent from player game mode at Y=-1000. Spiders move normally. At Y=1000 everything is fine.
I blame https://github.com/OpenCubicChunks/CubicChunks/commit/448248e0dbc4c59deb627f692ef6cea72347164c
Version 903:
Version 899: