Open Barteks2x opened 2 years ago
The decorator projects onto surface, which requires completely different logic in cubic chunks worlds to get the same probability distribution.
How can we handle this in a somewhat general way?
Current implementation is a hack that injects a special marker block pos.
Potential solution: pattern matching common usages of such placement and features with projection on surface by hooking into codecs?
The decorator projects onto surface, which requires completely different logic in cubic chunks worlds to get the same probability distribution.
How can we handle this in a somewhat general way?
Current implementation is a hack that injects a special marker block pos.
Potential solution: pattern matching common usages of such placement and features with projection on surface by hooking into codecs?