Open NotStirred opened 2 years ago
This could cause behavior such as getting rainfall in areas that don't have skylight, but I agree that it doesn't seem particularly problematic. Probably leave it as-is for now but keep this issue open until we get closer to release and see if any problems arise.
Whereas light heightmaps are loaded into the global heightmaps at FEATURES status, non-light heightmaps are loaded into global at promotion to LevelCube. If some terrain is on the edge of your render distance (such as an island in a sky islands world) this would mean that the heightmaps could be very different.
Is this an issue? I'm not sure we should even do anything about this, thoughts?