Would work for any seed instead of having to use dedicated seeds.
Would also be allowed to be set for multiple axes at once, which wouldn't otherwise be able to be sighted without game modification or potentially 128- or 256-bit seeds which return a zero on two or three of the first three calls to java random, which seems unreasonable.
Would probably also be useful to be able to define a repetition period of 2^n chunks.
Would work for any seed instead of having to use dedicated seeds.
Would also be allowed to be set for multiple axes at once, which wouldn't otherwise be able to be sighted without game modification or potentially 128- or 256-bit seeds which return a zero on two or three of the first three calls to java random, which seems unreasonable.
Would probably also be useful to be able to define a repetition period of 2^n chunks.