The buffet world option can use one of three different generator types for terrain generation: Surface (unmodified overworld), Caves (nether) and Floating Islands (end). I'm not sure how this would translate into CWG - would these generator types translate into specific noise generator settings and the like, would they require new generator settings to be added in to be properly replicated, or would they be something else entirely and as such would make having a three-option button system as in vanilla buffet worlds the most viable option?
I believe 1.17 should have an option for this as 1.16 introduces the ability to select between these, at least somewhere (noise settings probably). Closing in the meantime
The buffet world option can use one of three different generator types for terrain generation: Surface (unmodified overworld), Caves (nether) and Floating Islands (end). I'm not sure how this would translate into CWG - would these generator types translate into specific noise generator settings and the like, would they require new generator settings to be added in to be properly replicated, or would they be something else entirely and as such would make having a three-option button system as in vanilla buffet worlds the most viable option?