ML2 Prescience Node: updated font code to be like storm code,
but with hp. wired into canDetect logic with new effect
ML3 power trap: reused logic from decimation trap (using areas)
ML4 Speed Warp: used font with a new effect type that limits
speed calculations like a relic does
ML5 war crystal: kinda just skipped, removed the weight calc.
Would probably work if we add the mystic_ammo_heat/cold to db.
need to test
ML6 Battlewarder: turned into a pulsing focus spell. Icon hangs
around way too long, but functionally seems to be ok.
needed DB update Frequencey 50, Pulse 1
ML7 DissonanceTrap: reused logic from decimation trap (using areas)
ML8 BrittleGuard: just changed to ECS effect, with the summon using
the existing intercept logic
ML9 SummonMastery: just changed to ECS effect. damage feels pretty
high, but didnt change the values
ML10 SummonTitan: Switched to ECS effect, probably needs a DB update
to make it ground target rather than current posisition. Code
should hopefully support both self/area types on the spell.