Closed wixoaGit closed 4 months ago
If you implement /world/Error() yourself then BYOND will only print the error to the log if you explicitly call ..(). We copy that behavior now, allowing games to silence errors if they want to.
/world/Error()
..()
If you implement
/world/Error()
yourself then BYOND will only print the error to the log if you explicitly call..()
. We copy that behavior now, allowing games to silence errors if they want to.