Closed ike709 closed 3 years ago
My half-asleep guesses are ScalingViewport's ScreenToMap()
being off, one of the methods that calls being off, the Transform component being wrong somehow, or an RT bug with EyeManager.
Confirmed non-issue in SS14
Fixed by fa6e275d5acde9013239a5bf44e028bbadec2300
There are 6.5 tiles of view above my character and 7.5 tiles below when it could be 7 and 7. Same for the horizontal: 7.5 on the left vs 6.5 on the right.