Closed zuixiaosanlang closed 1 year ago
It does have HLOD capabilities. Perhaps something is unique about your input that's causing the program to not be able to decimate it.
@pierotofy thank you for reply. i mean different HOD, have different divisions. for example, divisions of LOD-0 is 3, and LOD-1 is 2, LOD-2 is 1. now i found all the divisions of LOD-3,2,1 are 3.
Yes, this is by design: every LOD has the same number of divisions. Can you provide your test data?
@HeDo88TH i am sorry. i donot express clearly before.
about the converted result, i found all the folders(LOD-0,1,2) are very close in size.
for example,in my test, LOD-0 is 27.3M, and LOD-1 is 24.2M, and LOD-2 is 20.7M
But i want to get the result like this: LOD-0 is 28M, and LOD-1 is 14M, and LOD-2 is 7M
Top level has smaller size obviously。
i donot know to change the code.
i noticed in the decimate stage, the size of objs are different obviously.(mesh.obj is 62M, mesh_0.obj is 42M, mesh_1.obj is 25M).
any suggest ??
thanks
The size is mostly correlated to the textures. The OBJ is basically a text file with a bunch of vertices and faces. We could reduce the quality of the textures or their size in the LOD process but it's currently not implemented.
i find all the LODs have the same blocks。