3D Tiles with 8 LODS originated with photogrammetry data crashes while 3D tiles with 8 LODS from other sources are loading just fine in Threejs. Any idea of what might be the cause? This is happening regardless the size of the model.
What would be the best approach to define the LODS according to the model size (or number of vertices)?
3D Tiles with 8 LODS originated with photogrammetry data crashes while 3D tiles with 8 LODS from other sources are loading just fine in Threejs. Any idea of what might be the cause? This is happening regardless the size of the model.
What would be the best approach to define the LODS according to the model size (or number of vertices)?