Closed charly-perspectives closed 9 months ago
Hi @charly-perspectives :wave: thanks for the PR (and sorry for the late review). This is certainly an interesting addition. I have no insights into the issue of needing both a diffuse and normal map, perhaps this is something glTF specific.
Hey there.
Following the issue #47, I modified obj2tiles in order tu support normal maps.
If you add the norm attribute in the .mtl file, the output 3DTiles will contain the normal map in its material. Example:
Thank you for reading me, I'd like to know what do you expect for this PR to be mergeable.