OpenDungeons / OpenDungeons

Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
http://opendungeons.github.io
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Keeper hand blinks on the UI #868

Open akien-mga opened 9 years ago

akien-mga commented 9 years ago

This is a known issue that comes from the refresh rate of the UI needed to update the new camera minimap. It's fine this way for the current release, but we might want to find a way to improve this for 0.7.0, either by putting the minimap on another UI layer if possible (then the "blinking" will only be when hovering the minimap), or something else.

Bertram25 commented 9 years ago

That one is indeed not an easy one. IMHO, we should definitely open a thread on ogre about the better way to draw a texture, or a scene on a texture in ogre forums.

I still believe custom low-poly models should be drawn with materials ignoring ambient light in the same scene, with some kind of off-screen rendering technique if possible. But all that is theory until someone puts his/her hands on this.

hwoarangmy commented 9 years ago

I agree this one might not be very easy unless some ogre guy pops up and tells us some magic...

Bertram25 commented 8 years ago

@hwoarangmy @akien-mga I don't have this issue anymore with the latest build. Can you confirm?

hwoarangmy commented 8 years ago

unfortunately, it is still present when the minimap camera is used. It is related somehow to rendering in the texture minimap (maybe because it takes too much time to render).

Bertram25 commented 8 years ago

unfortunately, it is still present when the minimap camera is used. It is related somehow to rendering in the texture minimap (maybe because it takes too much time to render).

Arg, you're right. Sorry, I'm still in the process of catching up.