Open drakecaiman opened 7 years ago
I'll fix this with a workaround, but just so you are aware Revision A/Version 1.1 ROM boots fine.
Thanks for the update!
@clobber Good to know, but not necessarily a solution since some users prefer to use the ROMs they dumped from the cartridges they own using a Retrode.
(Disclaimer: I'm a Linux Mupen64Plus user who stumbled across this issue thread while looking up how to resolve this problem on Linux.)
EDIT: In case anyone lands here while looking for a Linux fix, you have to go into mupen64plus.cfg
and set mode = 0
(Fully manual) and plugin = 1
for all four [Input-SDL-Control_]
blocks.
mode = 2
(Fully automatic) causes it to revert whatever changes you make as part of Mupen64Plus startup.mode = 1
(Auto with named SDL Device) will probably also revert your changes on startup, but I didn't test that.plugged = False
for controller 2 through 4 if there's no hardware present, but it doesn't seem to.)Another thing I didn't think to test was whether setting plugged = False
on controllers 2 through 4 was exempt from "mode = 2
resets everything" and whether doing so would avoid the need to set mode = 0
and plugin = 1
on them.
Some games (like Chameleon Twist) will display an error on startup because it is expecting a Rumble Pak:
Is there currently a way to tell this core that a Rumble Pak is in the controller?
macOS Sierra 10.12.2 OpenEmu 2.04 Mupen64Plus 2.5.2