Closed duckey77 closed 7 years ago
There are two glBlitFramebuffer calls in there now - can we avoid one of them? For instance I don't think it actually needs double-buffered FBO anymore, unless you still see tearing.
That I am not sure of. I'll have to play with it.
There are two glBlitFramebuffer calls in there now - can we avoid one of them? For instance I don't think it actually needs double-buffered FBO anymore, unless you still see tearing.