Open ymgenesis opened 1 year ago
interesting, i seem to just have that issue as well, regardless of whats device i have connected (even when its non) i hope it gets patched soon
I also have this issue with OpenEmu on Monterey. This isn’t just an OpenEmu issue, this also happens with SixtyForce on Monterey. While playing an N64 game, audio cuts out after a few seconds. I’ve found manual temporary workarounds such as pausing/unpausing emulator, changing audio output sources, going into Audio MIDI Setup and changing bitrates/formats. I’m looking for a developer to write me an AppleScript to make Audio MIDI Setup to launch in background when running SixtyForce and/or OpenEmu and every few seconds toggle between two bitrates/formats in the background without interrupting fullscreen gameplay as a work around. I’m a musician, not a programmer. Anyone willing to try this?
Downgrading OpenEmu to 2.2.1 seems to have fixed the audio stopping issue for me on Monterey 12.7.4 Now, I just need older versions of SixtyForce. Anyone know where to find them? Gerrit keeps a changelog on their site, but not older versions. ???
Audio cuts out and stays off while playing Nintendo 64 (Mupen64Plus 2.5.9) until restarting OpenEmu.
Steps to reproduce
The audio didn't seem to cut out after ~20-30 minutes of playing with laptop keyboard. I connected the PS5 controller with OpenEmu still on, and after ~10 minutes it cut out.
Not sure if the PS5 controller/bluetooth process is causing the issue. Could be any number of other issues. As shown in "Workaround" below, it might be a Monterey-specific issue. Maybe I'll upgrade to Ventura as see what happens and report back another time.
Expected Behavior
I'd expect the audio to continue until the game is powered off by user when using any controller.
Observed Behavior
Audio cuts out while following normal use.
Debugging Information
OpenEmu Version: 2.3.3, 6866.4-g70ac442b-Release
macOS Version: macOS Monterey 12.3 MacBookPro 18,1 Apple M1 Pro
Logs when using PS5 controller
Full system log from console application around time of audio failure (anywhere between line 5 and 1087. Noticing a lot of bluetooth scan/config messages.): https://pastebin.com/0xF7TuTJ
Console application log around time of audio failure with search term 'openemu' (failure around line 3269): https://pastebin.com/K8JEJmPA
Workaround
I saw on Reddit that reverting to v 2.1 works to fix this, but I'd rather stay on the latest version. It seems to be Monterey-specific: https://www.reddit.com/r/OpenEmu/comments/w2bjj2/no_sound_n64_monterey_alternatives/
v2.1 has a "Improved support for USB Audio output devices" fix, while v2.1.1 has a "Fixed audio not working for Bluetooth and other secondary audio output devices" fix. v2.3 has a "Fixed multi-output audio device crash" fix. Could also be an issue with Apple Silicone/Rosetta.
Monterey
Monterey update 12.3.1 has a fix "Bluetooth devices, such as game controllers, may disconnect from your Mac after playing audio through some Beats headphones".
After updating to Monterey 12.6.6 (latest Monterey), it seems the issue happens more often (maybe every 2-4 minutes) when playing Mario Kart 64.
Saving the state and reloading brings the audio back, however, which did not work before. So, I'll make do with that for now.