Open IntinteDAO opened 8 months ago
OpenGMK doesn't currently have anything to compile GMK to exe/runner data.
@Adamcake Well, yes, but I guess the EXE file (in GM8) if I'm not mistaken is Runner + GMK, or not?
If not then I'd be happy to educate myself, if so, can't OpenGMK in theory just run the game based on the GMK file?
While it is very similar to that, there are some key differences:
There's some other minor stuff, like how the assets' directory structure and last-modified timestamps are stripped out of the exe, but those are the big ones.
@Adamcake I understand that it is technically impossible for OpenGMK to run GMK files?
Maybe not impossible, but more like making something that doesn't already exist. OpenGMK is a sourceport project, but gamemaker doesn't have any way to run a .gmk directly, so there would be nothing for us to port.
The only option would be to write a .gmk to .exe-format compiler, then run from there.
I understand. I meant that there are projects like Enigma-Dev focusing on providing an environment (IDE) like Game Maker and at the same time building GM code. I was thinking if OpenGMK can't run GMK format (Enigma-Dev code is converted to C++ and compiled, so it is incompatible).
Probably we can close issue?
Probably we can close issue?
This is only a partial duplicate of #101, so let it be.
It is possible that there is such an option, but I have not found it.
GM8Emulator allows you to run EXE files. Is there an option to run GMK files? As far as I know, Runner runs GMK files.
Running GMK files may make it possible to develop an alternative Runner for Enigma-Dev / LateralGM. I imagine that someone creates a game in LateralGM, and the output file (gmk) goes to GM8Emulator and is run.