Closed Lecernawx closed 2 years ago
This game looks really cool, but unfortunately it is stuck in Connecting at the main menu. I set up a Photon PUN app but it doesn't seem to work (getting a bunch of event 226).
Possible to run this locally without the networked components?
UnityEngine.Debug:Log(Object) NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1627) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161) OnEvent: Event 226. UnityEngine.Debug:Log(Object) NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2395) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161) queueIncomingCommand() CMD(7 ch#/sq#/usq#: 0/3/2 r#/st/tt:0/0/0) channel seq# r/u: 3/1 UnityEngine.Debug:Log(Object) NetworkingPeer:DebugReturn(DebugLevel, String) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1608) ExitGames.Client.Photon.EnetPeer:QueueIncomingCommand(NCommand) ExitGames.Client.Photon.EnetPeer:ExecuteCommand(NCommand) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161) OnEvent: Event 226. UnityEngine.Debug:Log(Object) NetworkingPeer:OnEvent(EventData) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:2395) ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer) ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands() ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands() PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:161)```
Nevermind ! For anyone encountering this issue, make sure to select "Auto-Join Lobby" in the client settings in PUN.
This game looks really cool, but unfortunately it is stuck in Connecting at the main menu. I set up a Photon PUN app but it doesn't seem to work (getting a bunch of event 226).
Possible to run this locally without the networked components?