OpenKit / openkit-unity

OpenKit Unity Plugin project
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Buiding to Xcode with "Append" Makes a Mess #5

Open Claytonious opened 10 years ago

Claytonious commented 10 years ago

OpenKit's postprocessing isn't "Append" friendly. For example, having built out several times with "Append" instead of "Replace", I now have this in UnityAppController.mm:

- (void)application:(UIApplication*)application didRegisterForRemoteNotificationsWithDeviceToken:(NSData*)deviceToken
{
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    [[OKManager sharedManager] registerToken:deviceToken];
    AppController_SendNotificationWithArg(kUnityDidRegisterForRemoteNotificationsWithDeviceToken, deviceToken);
    UnitySendDeviceToken(deviceToken);
}