Open tanrr opened 1 year ago
This would be limited to OpenXR, with hardware/drivers that support XR_EXT_eye_gaze_interaction
.
I don't currently own any such hardware. While the quest pro has suitable hardware, the driver currently only supports XR_FB_eye_tracking_social
, not XR_EXT_eye_gaze_interaction
; I don't intend to spend time writing needlessly-Oculus-specific code, so I don't expect to be working on this until/unless Meta add support for the standard XR_EXT_eye_gaze_interaction
.
Understood. Should have mentioned this was a "once we start getting more devices supporting the standard" feature request.
Still niche, but support is now a bit better, especially with mbucchia's layer: https://github.com/mbucchia/OpenXR-Eye-Trackers/wiki
Would be really useful for VR with larger usable FOV and eye tracking to have the "Zoom when looking at kneeboard" option include a "Zoom when eye tracking aimed at kneeboard."
This would allow for things like keeping your wingman in view during formation flying, even while your eyes briefly look down to see kneeboard details.