Closed hexhexD closed 1 year ago
Setting is_on_stand_by = 0 after a map change was the reason that an active quest doesn't trigger QuestActive condition. Every map change ends up calling validate_condition with a new value of 0 which sets is_validated to false.
Setting is_on_stand_by = 0 after a map change was the reason that an active quest doesn't trigger QuestActive condition. Every map change ends up calling validate_condition with a new value of 0 which sets is_validated to false.
Before:
After: