Closed MingFaiYau closed 7 years ago
@мσиєyiรgσd @moneyisgod
for what?
@alisonrag i am playing private server , it has a game which need to find out the real poring and it will make many different name poring..
ml different name given , you will have "[name_given]"
void clif_name( struct block_list src, struct block_list bl, send_target target ){ unsigned char buf[106]; int cmd = 0x95;
nullpo_retv(src);
nullpo_retv(bl);
WBUFW(buf,0) = cmd;
WBUFL(buf,2) = bl->id;
switch( bl->type )
{
case BL_PC:
{
struct map_session_data *sd = (struct map_session_data *)bl;
struct party_data *p = NULL;
WBUFW(buf, 0) = cmd = 0xa30;
WBUFW(buf, 0) = cmd = 0x195;
https://github.com/rathena/rathena/blob/master/src/map/clif.c
if you use eventMacro: http://openkore.com/index.php/EventMacro#Special_Keywords
&monster (<name|ID>)
Returns monster index of monster <name|ID>. If monster <name|ID> is not found, it returns -1.
@alisonrag thx for your suggestion,. macro only can get the monster name..but not the name given...
Hi all,
I want to find out the given_name of the monster... i found that given_name is create in function actor_info ( in Receive.pm ), but it is quite slow... can i make it find fast?...
can i found the name in other way?.. i hope someone can give me some advice, thanks a lot