OpenLearningQuest / game

An educational game where players build competencies as part of an interactive story.
GNU Affero General Public License v3.0
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Add game music to a scene #14

Open brylie opened 1 year ago

brylie commented 1 year ago

This feature will introduce a background music player into our game to enhance the player experience with engaging and thematic audio. The music player will handle the playback of various audio tracks across different game scenes and manage transitions and volume control.

Design Goals

Key Components

  1. AudioStreamPlayer3D (or AudioStreamPlayer for 2D):

    • Functionality: Responsible for playing back music tracks.
    • Features: Should support looping, volume adjustments, and smooth transitions between tracks.
  2. Music Manager Script:

    • Purpose: Manages the playlist, track transitions, and contextual music changes.
    • Functions:
      • play_track(track_id): Plays a specified track from the playlist.
      • stop_track(): Stops the current track.
      • fade_transition(to_track_id, duration): Fades from the current track to another track over a specified duration.
      • adjust_volume(level): Adjusts the music volume.
  3. UI Integration:

    • Settings Menu: Include background music controls in the game’s settings menu.
    • Controls: Sliders for volume adjustment and a toggle for muting the music.

Implementation Considerations

Development Tips

Reference Material

For further understanding of handling audio in Godot, refer to the Godot documentation on audio management:

Action Items

Rationale

This music player will significantly contribute to the overall atmosphere and quality of the player’s experience, making the game more immersive and enjoyable.