This issue is dedicated to exploring, comparing, and finalizing the camera system and controls for our game. The current fixed-camera setup may not fully support our vision for player interaction and game environment exploration. We aim to evaluate different camera styles, document their trade-offs, and decide on the most suitable camera system for our game’s unique needs.
Objectives
Conduct prerequisite research on various camera control systems used in third-person 3D games.
Compare fixed, rotating, automatic, and rail camera systems in terms of their impact on gameplay, player experience, and level design.
Document trade-offs and gather team input via GitHub discussions.
Finalize the camera system choice, detailing the rationale in our Game Design Document.
Implement the chosen camera style if a change from the fixed-camera approach is decided.
Tasks
Research Phase:
[ ] Gather information on various camera systems used in similar games.
[ ] Document findings and share with the team for preliminary feedback.
Comparison and Evaluation:
[ ] Develop a comparison matrix for the different camera systems focusing on usability, player engagement, technical complexity, and integration with existing game mechanics.
[ ] Create prototypes or simulations if necessary to demonstrate the potential impact of each system.
Discussion and Documentation:
[ ] Initiate a GitHub discussion thread to collect input and preferences from the development team.
[ ] Summarize discussion findings and potential decisions.
Decision and Documentation:
[ ] Finalize the decision on the camera system to be used based on comprehensive evaluations and team consensus.
[ ] Document the decision and its rationale in the Game Design Document, acknowledging the trade-offs of the chosen system.
Implementation (if applicable):
[ ] Begin the implementation of the new camera system.
[ ] Adjust game levels and controls to align with the new camera setup.
[ ] Conduct initial tests to refine camera behavior and ensure smooth integration.
Expected Outcomes
A well-documented decision process that considers various perspectives and expert insights.
An updated Game Design Document that reflects the final camera system choice.
If applicable, an implemented camera system that enhances the gameplay experience and supports the game’s educational and engagement objectives.
This issue is dedicated to exploring, comparing, and finalizing the camera system and controls for our game. The current fixed-camera setup may not fully support our vision for player interaction and game environment exploration. We aim to evaluate different camera styles, document their trade-offs, and decide on the most suitable camera system for our game’s unique needs.
Objectives
Tasks
Research Phase:
Comparison and Evaluation:
Discussion and Documentation:
Decision and Documentation:
Implementation (if applicable):
Expected Outcomes