To enhance visual coherence and player engagement, we need to integrate 2D spritesheet animations for the player character in the existing 3D scene. This will replace or augment the current static or placeholder graphics, providing more dynamic and expressive player movement.
Objectives
Integration: Implement 2D animated sprites that correspond to different player actions (walking, running, jumping, interacting) within the 3D environment.
Synchronization: Ensure that the animation frames are perfectly synced with the player’s movements and actions in the game.
Visual Quality: Maintain high visual quality and consistency of animations across various game scenes.
Requirements
Spritesheet Creation: Develop or refine the existing spritesheet to include all necessary animations.
Animation System: Utilize Godot’s AnimatedSprite3D node to integrate the spritesheet.
Testing: Conduct thorough testing to ensure animations work seamlessly with current player controls and movements.
Tasks
[ ] Prepare the Spritesheet: Ensure the spritesheet includes all required animations and is optimized for seamless looping.
[ ] Animation Integration:
Implement the AnimatedSprite3D node within the existing player setup.
Configure animations to trigger based on player actions (input handling).
[ ] Adjustment and Optimization:
Fine-tune the animation transitions to ensure smooth gameplay.
Optimize performance to prevent any frame drops or glitches.
[ ] Testing:
Test animations in various scenarios within the game to ensure they react appropriately to all player actions.
Gather feedback from test players and make adjustments as necessary.
Acceptance Criteria
Player animations must align with movement and actions without any noticeable delays or discrepancies.
Animations should not impact the performance of the game negatively.
Feedback from test sessions indicates that players find the animations enhance their gaming experience.
To enhance visual coherence and player engagement, we need to integrate 2D spritesheet animations for the player character in the existing 3D scene. This will replace or augment the current static or placeholder graphics, providing more dynamic and expressive player movement.
Objectives
Requirements
AnimatedSprite3D
node to integrate the spritesheet.Tasks
AnimatedSprite3D
node within the existing player setup.Acceptance Criteria