Develop an extensive 3D scene of a school environment, including multiple key areas such as the schoolyard, foyer, hallway, and at least one classroom. This environment will serve as a critical gameplay area and should be designed to support various educational and interactive elements.
Objectives
Design and Modeling: Construct a detailed and immersive 3D model of the school environment that supports the narrative and educational goals of the game.
Integration: Ensure the entire scene is compatible with and optimized for Godot.
Interactivity: Include interactive components that are integral to gameplay and learning experiences.
Requirements
The scene must be compatible with Godot, using preferred formats like .dae, .glb, or .gltf.
The design should align with the aesthetic and educational objectives of the game.
Each area (schoolyard, foyer, hallway, classroom) must be distinct and include elements conducive to interactive learning.
Tasks
[ ] Scene Design:
Plan and design each area of the school environment with attention to detail and educational functionality.
Model textures, furniture, and other props that enhance the realism and engagement of each space.
[ ] Scene Integration:
Import and assemble the 3D model into Godot, ensuring correct placement and scaling.
Check that textures and materials render properly in the engine and adjust as needed.
[ ] Functionality and Interactivity:
Develop interactive zones within each area, such as doors that open to different rooms, educational tools that can be interacted with, and items that can be collected or examined.
Script interactions and ensure they link seamlessly with educational objectives and gameplay mechanics.
[ ] Optimization:
Optimize scene elements to maintain performance across all target devices, focusing on reducing load times and maintaining high frame rates.
Perform stress tests to identify and fix any performance bottlenecks.
[ ] Testing:
Conduct thorough in-game testing to ensure the environment functions well with other game systems.
Collect and incorporate feedback from test sessions to refine the design and interactivity.
Acceptance Criteria
Each area of the school environment must be fully navigable with simple interactions like doors.
Interactive elements must function correctly, with appropriate player feedback.
The environment should meet performance standards without compromising visual quality.
Develop an extensive 3D scene of a school environment, including multiple key areas such as the schoolyard, foyer, hallway, and at least one classroom. This environment will serve as a critical gameplay area and should be designed to support various educational and interactive elements.
Objectives
Requirements
.dae
,.glb
, or.gltf
.Tasks
Acceptance Criteria