Implement a simple system for transitioning between different scenes within the game. This system should manage the loading and unloading of environments seamlessly, ensuring a smooth and engaging player experience. The transition system will be critical for maintaining immersion and minimizing disruption during gameplay.
Objectives
Seamless Transitions: Create transitions that are smooth and visually appealing to enhance the player's immersion in the game.
Loading Efficiency: Optimize the loading times of scenes to reduce any perceptible delays or performance issues.
Flexibility: Ensure the system can handle various types of scene transitions, such as from indoors to outdoors, between different levels, or during key narrative moments.
Requirements
The system must support transitions between all major game environments (e.g., home, school, other key locations).
It must handle the preservation of game state and context during transitions, ensuring no data is lost.
Transitions should include a loading indicator or screen when necessary to manage player expectations.
In the most simple form, quick transitions can be done via cross-fade, such as fade out/fade in.
Tasks
[ ] Design Transition Framework:
Outline the technical requirements for the transition system, including methods for loading, unloading, and displaying scenes.
Design a generic transition handler that can be adapted for various scene types.
[ ] Implement Transition Triggers:
Develop triggers within each game scene that initiate transitions. These could be spatial triggers (e.g., doorways, paths) or event-based (e.g., after a conversation or completing a task).
Include animations or effects that enhance the transition (e.g., fade in/out, screen wipes).
[ ] Optimize Loading and Performance:
Implement efficient loading strategies, such as asynchronous loading and resource management techniques, to minimize transition delays.
Test and optimize the performance of transitions on all target hardware to ensure consistent frame rates and responsiveness.
[ ] User Interface for Transitions:
Design and implement a user-friendly interface element, such as a loading screen or progress bar, that informs players during longer transitions.
Ensure that these UI elements align with the game’s aesthetic and user experience goals.
[ ] Testing and Refinement:
Test the transition system extensively under various gameplay conditions to ensure reliability and smooth operation.
Collect feedback from players during testing phases to refine and improve the transition experience.
Acceptance Criteria
Transitions between scenes must be smooth and maintain the player's immersion without causing disorientation or frustration.
Loading times should be optimized to be as short as possible, with progress clearly communicated to the player.
The system should be robust and flexible enough to handle new scenes and transitions as the game expands.
Implement a simple system for transitioning between different scenes within the game. This system should manage the loading and unloading of environments seamlessly, ensuring a smooth and engaging player experience. The transition system will be critical for maintaining immersion and minimizing disruption during gameplay.
Objectives
Requirements
Tasks
Acceptance Criteria