Conduct research and design a save game system that enables players to save their progress reliably and efficiently. The system should be compatible with our game's architecture and designed to be user-friendly, ensuring a seamless experience for players when saving and loading game states.
Objectives
Research Existing Solutions: Investigate existing save game systems to understand best practices and common methodologies.
Design a Flexible System: Develop a design for a save system that is flexible, robust, and integrates smoothly with our game's specific features and requirements.
Plan for Future Scalability: Ensure the system is scalable and can handle additional features and complexities that may be added in the future.
Requirements
The save system must support serialization of game states, including player progress, in-game settings, and dynamic game elements.
It should be capable of handling multiple save slots to give players options for managing different game progressions.
Design should prioritize data integrity and minimize the risk of data loss or corruption.
Tasks
[ ] Research Phase:
Review literature and case studies on popular save game systems used in similar games, particularly in the Godot engine if possible.
Analyze the pros and cons of various approaches, such as local storage, cloud saves, and autosaves.
[ ] Design Documentation:
Create a detailed design document outlining the proposed save game system architecture.
Specify the data structures, storage formats, and interfaces needed for the save system.
[ ] User Experience Design:
Plan the user interface for the save system, including menu integration and user interaction flows for saving and loading games.
Ensure the system design includes feedback mechanisms for successful saves, errors, and data restoration processes.
[ ] Scalability and Security Planning:
Define strategies for data encryption and protection, especially if saves are cloud-based or include sensitive information.
Ensure the design allows for future expansions, such as additional save slots or cross-platform syncing.
[ ] Feedback Collection:
Gather input from the development team and potential users on the proposed design through surveys or discussions.
Adjust the design based on feedback to improve functionality and user satisfaction.
Acceptance Criteria
A comprehensive design document for the save game system that includes technical specifications, user interface designs, and interaction diagrams.
The design should be validated by the development team and key stakeholders, ensuring it meets technical feasibility and user experience goals.
A plan for future implementation steps that outlines necessary resources, potential challenges, and milestones.
Conduct research and design a save game system that enables players to save their progress reliably and efficiently. The system should be compatible with our game's architecture and designed to be user-friendly, ensuring a seamless experience for players when saving and loading game states.
Objectives
Requirements
Tasks
Acceptance Criteria