Whilst the editor is written entirely by myself, there is one small piece of content that I have borrowed from Locomotion - the sprites for the object and vehicle types. I would prefer not to distribute these images for legal reasons. Instead, we should optionally load them from a user's g1.dat if they provide it. This is how earlier versions of the editor worked.
For a default value, we can either a) create our own sprites/icons, or b) use free/open-source sprites, or c) use free/open-source icons like I am already doing from https://github.com/SKProCH/Material.Icons
Whilst the editor is written entirely by myself, there is one small piece of content that I have borrowed from Locomotion - the sprites for the object and vehicle types. I would prefer not to distribute these images for legal reasons. Instead, we should optionally load them from a user's g1.dat if they provide it. This is how earlier versions of the editor worked.
For a default value, we can either a) create our own sprites/icons, or b) use free/open-source sprites, or c) use free/open-source icons like I am already doing from https://github.com/SKProCH/Material.Icons