Open sloopidoopi opened 1 year ago
Hi @sloopidoopi
I'm sorry that it took me almost a year to respond to your issue. I'm not really into Unity and I've never tried it, so currently I have no clue what could cause this. If you have solved the issue back then I could try to port that fix for the library.
Hi, I tried to integrate the lib into a Unity 3D application. The connection to the device works, but unfortunately there are problems in the Unity editor because it reloads the AppDomain when switching between edit/play mode. this causes the editor to hang. This behavior occurs as soon as you call a streamdeck method. For example: StreamDeck.EnumerateDevices() is sufficient to block the editor after the play mode has ended. Is there any way to circumvent this problem?